In the rotating room (checkpoint 8), a floor button was originally supposed to be usable here.In the necro tank room (checkpoint 7), a series of effects intended for an earlier version of this room still occur offscreen once the floor starts opening.Additionally the player would have had to ram a statue to break through the floor, instead of physically breaking it themselves. The library (checkpoint 6) originally had a different setup, instead using more Poltergeists to attack the player in this room, and an aggressor spawning on the opposite side of the wall, walking up the hallway.In earlier builds of the game this would have been the player's first encounter with these enemies. In the following area (checkpoint 5), a small cutscene was meant to fire showing the Faceless bursting through the windows.Early coding for this room let you escape once you put enemies on all three spikes.
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